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SaED Week 4: Wave Pacing
29/03/21 Waves Breakdown With each wave being introduced to players, I want each one to be more difficult than its predecessor. I think...
dylanknipe456
May 22, 20216 min read
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SaED Week 3: Towers and Creeps Implementation
22/03/21 Towers Initial statistics for each tower. Will be compared to the final statistics in the final week. Arbalest This is the most...
dylanknipe456
May 22, 20217 min read
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SaED Week 2: Research into Chosen Methodology
15/03/21 Testing is the most important thing when it comes to balancing. There is only so much I can test, as a developer, therefore it...
dylanknipe456
May 22, 20215 min read
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Systems and Economy Design (SaED) Week 1: Game Overview & Goal
08/03/21 For my Systems Design Module, I have decided to choose the project that was provided. As many of the assets are already made, it...
dylanknipe456
May 22, 20213 min read
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CGT Week FINAL: Reflection
03/05/21 Comparison to Week 1 & Week 2 My goal from the very beginning was to create a game that is simple to immediately understand,...
dylanknipe456
May 4, 20213 min read
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CGT Week 10: Testing and Polishing
26/04/21 Performance After everything was in place, it was time for a solid week of testing and polishing. One of the unfortunate things...
dylanknipe456
May 4, 20217 min read
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CGT Week 9: Blockout Part 2
19/04/21 Figure 7: The Maze Figure 7 shows the maze the players will have to navigate through in order to obtain their first artefact. In...
dylanknipe456
Apr 30, 20212 min read
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CGT Week 8: Blockout Part 1
12/04/21 Figure 1: First Bait and Switch Starting the blockout was very enjoyable and I felt that I had instantly made a lot of progress....
dylanknipe456
Apr 29, 20213 min read
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CGT Week 7: Level Design Pre-Production
05/04/21 Level Layout Level Flowchart Level Beatchart Gantt Chart and Plan
dylanknipe456
Apr 28, 20211 min read
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CGT Week 6: Testing Mechanics
29/03/21 Testing All Implemented Mechanics This week I spent my time testing the mechanics that were implemented successfully last week....
dylanknipe456
Apr 27, 20213 min read
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CGT Week 5: Implementing Mechanics Part 2
22/03/21 Artefacts and Artefact Doors I set up artefacts in a similar way to chests as again, I did not want the players to juggle too...
dylanknipe456
Apr 26, 20211 min read
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CGT Week 4: Implementing Mechanics Part 1
15/03/21 This week I was determined to get half of my mechanics implemented and leave the second half to the following week. Below is...
dylanknipe456
Apr 26, 20213 min read
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CGT Week 3: Mechanics & Themes
08/03/21 This week I worked on outlining all the mechanics that I wish to include in the VR level. These mechanics were chosen to not...
dylanknipe456
Apr 26, 20213 min read
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CGT Week 2: Taking Advantage of VR
01/03/21 Now that my inspirations have been chosen and my genre selected, it is time to figure out the advantages of VR and how I can...
dylanknipe456
Apr 26, 20213 min read
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Contemporary Game Technologies (CGT) Week 1: Inspirations & Initial Ideas
22/02/21 Virtual Reality (VR) is an ever evolving and experimental part of game development, and it is still in its infancy on the video...
dylanknipe456
Apr 26, 20213 min read
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