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Industry Research Week 3: Example Portfolios
27/09/21 Dean Tate http://www.iamdeantate.com/ This portfolio provides an overview of all that Dean has worked on and it has an air of...
dylanknipe456
Sep 28, 20213 min read
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Industry Research Week 2: Level Designer Roles
20/09/21 A level designer is responsible for creating and developing various scenarios that players will encounter as they progress...
dylanknipe456
Sep 28, 20212 min read
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Industry Research Week 1: Game Designer Roles
13/09/21 The role of a game designer is one that fits within the many aspects of video game development and it focuses mainly on...
dylanknipe456
Sep 28, 20213 min read
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Summer Project Week FINAL: Reflection
13/09/21 Comparison to Week One My goal from the very beginning was to create a game that proved how effective fixed camera angles still...
dylanknipe456
Sep 12, 20213 min read
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Summer Project Week 10: Feedback & Polish
06/09/21 Due to the ongoing COVID-19 pandemic, my list of test subjects that I was able to observe was limited, however, I was able to...
dylanknipe456
Sep 12, 20216 min read
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Summer Project Week 9: Visuals & Presentation Mood Board
30/08/21 Mansion Types Figure 1: Security cameras and how they are used within actual mansions were a huge inspiration for setting up...
dylanknipe456
Sep 12, 20213 min read
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Summer Project Week 8: Implementing & Testing Mechanics
23/08/21 To give my game more depth, I decided to use a plug-in made by Palinoia Gamedev to add a very intuitive and easy-to-adapt...
dylanknipe456
Sep 12, 20213 min read
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Summer Project Week 7: Blockout Part 3
16/08/21 Mirror Room While passing the green door, the player will enter a hallway leading to the mirror room. This is probably the most...
dylanknipe456
Sep 12, 20216 min read
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Summer Project Week 6: Blockout Part 2
09/08/21 Art Gallery Upon entering the art gallery, the player will see many objects with which they can interact, most notably the...
dylanknipe456
Sep 12, 20214 min read
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Summer Project Week 5: Blockout Part 1
02/08/21 Red: Mechanic, Blue: Enemy, Green: Lore, Yellow: Secret HUB The player starts in a room free from fixed cameras, using the...
dylanknipe456
Sep 12, 20214 min read
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Summer Project Week 4: Level Design Pre-Production
26/07/21 Level Layout Level Flowchart Level Beatchart Gantt Chart and Plan
dylanknipe456
Sep 12, 20211 min read
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Summer Project Week 3: Mechanics & Themes
19/07/21 The design pillars of this level include exploration, immersion, and the use of meaningful encounters through enemies and...
dylanknipe456
Sep 12, 20217 min read
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Summer Project Week 2: Fixed Camera Angles & Cinematic Horror
12/07/21 The Necessity of Using Fixed Cameras Fixed camera angles were once the preferred style for survival horror games. Due to the...
dylanknipe456
Sep 12, 20216 min read
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Summer Project Week 1: Initial Ideas & Inspirations
05/07/21 After experimenting with numerous ideas for my final project, I decided to choose a game that focuses mainly on fixed cameras....
dylanknipe456
Sep 12, 20216 min read
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